Database

CONTROL Resonant Abilities: Powers, Elements & Unlocks

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CONTROL Resonant abilities are Dylan Faden's paranatural combat tools: elemental powers, ability choices, build resources and progression upgrades that work alongside the Aberrant weapon forms. Exact launch values are still pending, but enough public material exists to track the confirmed systems now.

Pre-release status: official material confirms paranatural powers, elemental abilities, ability progression and Aberrant weapon-form synergy. Exact cooldowns, final names, damage values and complete unlock paths stay marked as pending until launch data can verify them.

Confirmed

Paranatural Powers

Dylan has supernatural powers that define his combat kit and progression choices.

Confirmed

Elemental Abilities

Elemental abilities are part of combat, with final element names and values still awaiting verification.

Confirmed

Ability Progression

Player choices shape how powers manifest and grow through the progression system.

Linked System

Aberrant Forms

Hammer and dual blades are confirmed Aberrant weapon forms that should be tracked beside ability synergies.

Resource

Power

Public previews describe combat ability resource management as part of the action loop.

Pending

Exact Values

Cooldowns, damage numbers, upgrade costs and final ranking data need release-build checks.

Confirmed Ability Systems

Ability / SystemStatusWhat we know
Paranatural powersConfirmedDylan has supernatural abilities connected to his role as the playable protagonist.
Elemental abilitiesConfirmedElemental powers are part of the combat and progression language around the game.
Ability progressionConfirmedPlayer choices affect how abilities manifest and grow.
Resonant-earned Combat AbilitiesPreview-confirmedPublic previews describe Combat Abilities as rewards tied to defeating powerful Resonants.
Ability choice rewardsPreview-confirmedSome preview coverage describes Resonant rewards as a choice between multiple ability options; final permanence and carry-over rules still need verification.
Power resourcePublic-preview detailCombat ability use is tied to a resource loop that needs final launch verification.
Aberrant weapon formsConfirmedThe Aberrant is Dylan's shapeshifting melee weapon and works with ability-focused combat.
Hammer formConfirmedA two-handed hammer form is part of the Aberrant kit.
Dual blades formConfirmedDual-wielded blades are another Aberrant form.
Exact named abilitiesPartly publicBarrage and Volatile Anomaly are current official ability examples; keep exact values and unlock routes pending launch verification.
Damage values and cooldownsAwaiting launch dataNumeric values should be checked in the released game before use in builds.

Ability Entity Database

EntityStatusTypeObtained fromEffect / roleUnknown fields
Shield-style abilityPreview-confirmedDefensive / offensiveResonant choice in preview coverageA protective ability that can also support aggressive melee entry.Final name, Power cost, cooldown, upgrades.
Turret / thrown deployablePreview-confirmedDeployable / explosiveResonant choice in preview coverageA placed or thrown combat option described in previews as an alternative pick.Final name, whether it is a turret, bomb, upgrade or mod.
BarrageOfficial exampleParanatural combat abilityOfficial pre-launch materialTrack as a named combat ability example; final category, Power cost and upgrade path still need launch verification.Unlock source, values, cooldown, upgrades.
Volatile AnomalyOfficial exampleParanatural combat abilityOfficial pre-launch materialTrack as a named combat ability example; final combat role and exact effects still need launch verification.Unlock source, values, cooldown, upgrades.
Perfect DodgeConfirmed combat settingDefensive timingAssist Mode settingThe Perfect Dodge Window is confirmed as a tunable combat mechanic.Whether any related talent or active ability uses this exact name.
Elemental abilitiesConfirmed systemOffensive / statusProgressionElemental abilities exist as a system.Complete element list, values, counters.
Power RecoveryConfirmed settingResourceAssist Mode settingPower Recovery Speed can be adjusted through Assist Mode.Default values, in-combat recovery formula.

Abilities In Combat

Combat Role

Abilities are not a replacement for melee. They sit inside a close-range combat loop with Aberrant attacks, dodging, stagger windows, status effects and resource recovery.

What The Database Should Track

Each ability record should connect unlock source, element or status effect, Aberrant-form synergy, stagger value, recommended builds, boss matchups and upgrade or talent interactions.

Demonstrated And Preview-Tracked Abilities

Official example

Barrage

Track Barrage as a named paranatural combat ability while keeping exact damage, Power cost, cooldown and unlock route in launch verification.

Official example

Volatile Anomaly

Track Volatile Anomaly as a named paranatural combat ability; final effect wording and upgrade behavior still need release-build checks.

Category check

Perfect Dodge

Treat Perfect Dodge carefully: it may belong under talents, upgrades or defensive mechanics rather than the active ability list.

Choice system

Mold Ability Choice

Public coverage points to meaningful ability choices. The exact one-per-run or carry-over behavior needs release verification.

Resource loop

Power

Track how Power is gained, spent and recovered before turning it into build advice.

Build utility

Respec

Any free or flexible respec claims should stay in verification until the final UI and cost rules are visible.

Elemental Abilities

Elemental abilities are confirmed as a system, but the complete element list is not ready for a final database. The launch version should split elements into individual records once names, effects and counters are verified.

Element dataCurrent status
Elemental ability systemConfirmed
Full element listNot fully confirmed
Elemental status effectsPartly confirmed as a combat concept
Exact elemental damage valuesAwaiting launch data
Best elemental buildsAwaiting launch testing

Ability Progression And Skill Tree

Official material supports a deep progression system where choices shape how Dylan's powers manifest and grow. That is enough to cover ability progression, Dylan Faden powers and skill-tree search intent now, while avoiding a fake node list.

Unlock Requirement

Record whether the ability comes from story progress, a Resonant reward, quest progress, tutorial unlock or exploration.

Upgrade Path

Separate ranks, branches, modifiers and talent links so the page can become a real ability tree after launch.

Combat Role

Label each power as damage, mobility, stagger, control, defense, status application or build support.

Abilities vs Aberrant vs Talents

SystemRoleBest page
AbilitiesParanatural or elemental powers that define Dylan's active combat options and progression choices.Abilities
AberrantShapeshifting melee weapon with forms such as hammer and dual blades.Aberrant
TalentsPassive modifiers, progression nodes and build-shaping upgrades once verified.Talents
BuildsPractical combinations of abilities, Aberrant forms, artifacts and talents.Builds

Best Abilities And Builds

Best abilities cannot be ranked reliably before release. Any tier list published before players can test cooldowns, stagger values, enemy resistances, upgrade costs and boss matchups would be speculation.

The launch version of this page should rank abilities only after the database has exact ability names, unlock requirements, visible numeric effects, tested combat use cases and synergy notes with Aberrant forms.

FAQ

Does CONTROL Resonant have abilities?

Yes. CONTROL Resonant has paranatural abilities tied to Dylan Faden, and official material describes ability progression as part of the game.

Does CONTROL Resonant have elemental abilities?

Yes. Elemental abilities are confirmed, but the full element list and exact effects still need launch verification.

Does CONTROL Resonant have a skill tree?

A deep progression system is confirmed. Until official UI or the released game shows the exact structure, it is safer to call it ability progression rather than inventing a full skill tree layout.

Can Dylan upgrade his powers?

Yes. Official descriptions say Dylan's abilities can manifest and grow through progression choices. Exact upgrade costs, ranks and node names are still pending.

Are abilities separate from the Aberrant?

Yes. Abilities are Dylan's powers; the Aberrant is his shapeshifting melee weapon. Combat and builds depend on how the two systems work together.

Sources

This page uses confirmed public information from PlayStation, PlayStation Blog, Steam and official Remedy material. Exact entity names, counts, stats, locations, puzzle solutions, quest outcomes and build rankings are held out until official material or the released game supports them.